Those who fight

Session 1 27/02/11
I was trying to knock him out...with my knife.

After weeks of careful planning, subterfuge and restraint the party finally put their plans to defame and shame the Bellard family into action.

After scaring away the famous cook, Christian Rochae, which the Bellard family had hired for their soiree Dross then used his influence to install Chompers as the new cook for the party. Chompers, not daunted by his lack of cooking skills, took command of the kitchen and consummately fouled every dish and took his exit through an upstairs window before he could be held accountable for the possible poisoning of the noblemen and women present.

As the sounds of horror and churning stomachs reached into the night Narcissa took her chance and slipped into the Bellard mansion to collect evidence of some of the families dirty dealings. However, her search was cut short when she ran into Karl Haymaan on a similar mission from the Avenging Knives. Karl had taken the distraction the dinner party provided as a chance to steal vital information from the legate Isiah Forstall’s room in the mansion but he ran afoul of Forstall’s astirax and was on the verge of death when Narcissa found him. He thrust the stolen journal pages into her hand and with his dying breath bid her take them to Jen Alamasi.

Chompers and Narcissa then proceeded to track down the Avenging Knives leader Jen in the sewers beneath the bluff and after almost being torn apart by the filth encrusted Fell which inhabit the underground they passed on the information contained in the crumpled journal pages. It revealed that Isiah Forstall had come to Erenland to hunt down a renegade legate who goes by the pseudonym “The Hunter”

The next phase of their plan saw the party locating and then attempting to steal or at least deface the great tapestry which the Bellards had commissioned for the prince. A monumental work, it showed the prince as the rightful heir to the seat of Baden’s Bluff. In an attempt to draw the guards away, Lance and the other Travesse retainers assisting the party picked a fight with the guards at the warehouse. This escalated out of hand when one guard, in a desperate attempt to defend himself, pulled a dagger and seconds later Elriks’s filleting knife was dripping with red gore and all six guards lay dead or dying on the ground. Needless to say Narcissa and Chompers had ample time to deface the tapestry and slip away before more guards arrivied.

Their tasks almost concluded the party have gone to ground to avoid the shadow patrols, now increased in number, however they have yet to find any evidence to implicate the Bellard’s with the attacks on the Travesse caravans. They have little time left as in only two days the tapestry will be shown before the court and over The Prince’s own name, "Dross “The Boss” Shetland" is now crudely painted.


Crown of Shadow Campaign – Dross, Narcissa, Daedradys and Evana

Successfully navigated the continent, survived an attack by the Legate Jael, and delivered the scroll containing important information (the process to smelt and forge Mithraal) to Aradil, the Witch Queen of Erethor.

Iron top – Dross, Narcissa, Daedradys, Evana, Xan and Chompers

The party saved the villagers of Romsey and the Halflings of Iron Top from the hands of the Orc commander Barrak the Scarred. They succeeded in cleaning out the mines below the old Dwarven forge of Iron Top and have turned it into a rare haven and smithy. After fighting a tactical retreat through the hills near Romsey, killing scores of Orcs as they went, the party and their Halfling allies fought a pitched, do-or-die battle, against the remaining enemy. However, when they brought down a cliff face on Barrak and his legion they unwittingly unleashed a powerful force which had been trapped in the mountain aeons ago.

The Library and Polaliel – Dross, Narcissa, Daedradys, Evana, Xan and Chompers (and introducing Ayla)

The party were tasked by Kol Anarch of the Wardens of Erenland to find an ancient library somewhere in the region of the Ardune lake, rumored to be in the city of Mithleen. They also hoped to find knowledge there which would lead to information on whatever it was they had released and help them contain it.

However after Daedradys and, later, Ghompers were captured by the forces of Sanhoori, the party became lost and had little hope of finding their way to their missing friends. Since their departure Xan had suffered painful headaches which always accompanied a strange voice in his head, this voice offered him information on the location of their friends. Using these directions they managed to free both Farstride and Gumbleton as well as the strange barbarian girl, Ayla. This rescue attempt was not without cost however, with Evana falling to the enemy under overwhelming numbers, and presumed slain.

Pressing on with their mission, the party discovered the whereabouts of the Library after making a deal with the vampire, Matthias. They managed to get into the Library and discover the books they sought before barely escaping alive after being attacked once more by the implacable Sanhoori and her minions. In the ensuing fight, the spirit offered Xan a deal, his strength for assistance and it manifested physically to aid their retreat. During their escape, in an attempt to kill Sanhoori once and for all, the party tripped a trap, flooding the Library and, apparently, drowning all within.

Escaping from Mithleen with their prizes, the party encountered Matthias and his spawn, and gave him the information he sought. In the following weeks, the spirit which had provided such ready assistance so far revealed itself to be the same as which they freed in the Kaldrun Moutains, the outsider Polaliel. It beseeched them to undertake a spirit journey so it could communicate with them more easily. In this journey it asked them to find a suitable vessel for it to possess, in return for ancient knowledge of the arcane. This vessel was a young girl, who would become a powerful channeler whom Polaliel could share bodies and help to protect her from The Shadows hounds. Assuming the guise of servants of the Shadow, the party removed the girl from her village and traveled with her, deep into the Ashenfeld, a harsh and dangerous place warped by magical energies. There Dross began a ritual to install the spirit of Polaliel into its new vessel.

However while this ritual was taking place, the tenacious Sister Legate Sanhoori, attacked the party once more, under the cover of both natural and magical darkness. A frantic battle followed, in which Ghompers took revenge for the torture he suffered at Sanhoori’s hands, ambushing the Legate and shooting her with an envenomed cross bolt. Severely weakened by wounds and poison, and with her minions slain or dying, she fell easily to the powerful magics of Dross, who had completed the ritual and returned to assist the party.

With Polaliel once more wreathed in flesh, it began to share his arcane knowledge with Dross, after ensuring that no harm would come to the girl it possessed. The party returned the child to her village and then traveled back to Iron Top, to deliver both knowledge and hope, to the Warden Kol.

After rest and debrief, he then outlined plans for a course of action far beyond anything they had previously undertaken.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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